Setting this to Passive also disables faction rivalry (you no longer get penalized by one faction for doing a quest for another faction) NPC Dwelling Mode - Controls how often NPC factions make demands and give quests.This controls 4 settings under the Advanced Toggle: There is a new master setting called Game Intensity which can be used to make the game more relaxing and easy to play. You may see large/enormous maps at turn ~100 where entire continents are still mostly unclaimed.Here are all the new features introduced to Age of Wonders: Planetfall in its v1.200 Tyrannosaurus Update: Same with cosmite, because it builds everything with as many mods as possible, it stops building new colonizers at some point. Usually the AI can't even afford the energy costs of tactical ops, because it spends everything on more units. Same reason why the AI wars are often a stalemate for dozens of turns, either they lose about equal amounts of units, or they sit around for decades because it doesn't attack army stacks of equal strength.Īnd despite the bonuses, the AI is also bad at managing the resources it has. It uses the same risky or useless maneuvers all the time, losing lots of units just when clearing marauder camps. Well the AI is playing against itself - so whatever advantage you have as a human player because you can learn its weaknesses and try different tactics, is also the disadvantage of AI players. Ever used auto-resolve in a "safe battle", only to find out that the AI loses 2 of 6 units? And then you play it yourself, walk out with 100% health and not even tactical ops used? In this game it is probably more prominent, because of how the battles work. It's probably been like that since the 1990's, any kind of strategy with resource production = AI cheat. The AI always gets a resource bonus in these types of games.
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